﻿D'ni Script 2.3  - What's new?
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18.04.2003
 -Added a new D'ni digit, mapped to the colon (:).
  It looks approximately like this: "]/["
  Originally, this digit was a mistake.
  See this link: http://www.dnidesk.com/rawa2.html
  However, recently (Fri, 11 Apr 2003) Richard Watson disclosed
  on the Lyst that it has become official. The digit is used in
  special cases when representing something cyclical where
  0 and 25 "overlap" (eg. on a clock).
  

20.07.2002
 -Without doubt, the HTML of my ReadMe file was terrible. Now it
  is much better, thanks to Paul Hansen, who improved it!


21.04.2002
 -The D'ni Year 9658 just started, I finished my Narayani fonts
  and finally rebuilt my three D'ni fonts. Some minor naming and
  mapping problems (especially on Apple systems) should be fixed,
  I hope.
  Thanks go to John Dalbec.
  The ReadMe needs an update, but I have no time for that ATM.


01.04.2001
 -D'ni Script 2.2 is more than one year old now!
  After several relocations of the hosting site, it's finally at
  http://hosted.barrysworld.net/dscript/


01.10.2000
 -Corrected the blue color symbol in all three fonts - I forgot
  the dot in the center!
  Many thanks to ~Brad~ (HishinoSenshi@aol.com) for informing me.
 -on a side note: I got my hands on an old version of
  Macromedia Fontographer (version 4.1), and it crashes when
  loading any of the D'ni fonts. Apparently there are some faults
  in the encoding of the TTF files. On a few systems, Windows
  won't allow to install them because of that. Luckily, the fonts
  seem to work on most machines nevertheless.
  I'll see what I can do fix this problem.


25.07.2000
 -Corrected the structure of the Moiety dagger and the number symbols
 -Internet Explorer didn't display the symbols that are mapped
  to the extended letters such as í, Ä, etc.
  Gave the fonts a code page character range, now it works.
 -Enlarged the space between the lines for better readability.


20.03.2000
 -Fixed an error in the "incorrect z" glyph of "D'NI_SCR.TTF"


18.03.2000
 -First release of version 2.2, including "D'ni Script LM" and "D'ni Script Angular".
 -All characters enhanced again.
 -The ones which are printed in "From Myst to Riven" are nearly 100% identical.
  They are: ['][v][t][s][j][y][x][a][f][i][e][r][m][þ][ð][u][n]
  (including their dotted derivatives, of course)
 -Characters which I had to model on low resolution images:
  [h][o][ç][w][c][l][æ][z][-][.], incorrect z, non-standard l
  Nevertheless, they are pretty accurate! ;-)
 -Number symbols are exactly constructed
 -Same thing for the colour symbols